Goto

Collaborating Authors

 semantic game


Alpay Algebra V: Multi-Layered Semantic Games and Transfinite Fixed-Point Simulation

arXiv.org Artificial Intelligence

This paper extends the self-referential framework of Alpay Algebra into a multi-layered semantic game architecture where transfinite fixed-point convergence encompasses hierarchical sub-games at each iteration level. Building upon Alpay Algebra IV's empathetic embedding concept, we introduce a nested game-theoretic structure where the alignment process between AI systems and documents becomes a meta-game containing embedded decision problems. We formalize this through a composite operator $ϕ(\cdot, γ(\cdot))$ where $ϕ$ drives the main semantic convergence while $γ$ resolves local sub-games. The resulting framework demonstrates that game-theoretic reasoning emerges naturally from fixed-point iteration rather than being imposed externally. We prove a Game Theorem establishing existence and uniqueness of semantic equilibria under realistic cognitive simulation assumptions. Our verification suite includes adaptations of Banach's fixed-point theorem to transfinite contexts, a novel $ϕ$-topology based on the Kozlov-Maz'ya-Rossmann formula for handling semantic singularities, and categorical consistency tests via the Yoneda lemma. The paper itself functions as a semantic artifact designed to propagate its fixed-point patterns in AI embedding spaces -- a deliberate instantiation of the "semantic virus" concept it theorizes. All results are grounded in category theory, information theory, and realistic AI cognition models, ensuring practical applicability beyond pure mathematical abstraction.


First-Order Problem Solving through Neural MCTS based Reinforcement Learning

arXiv.org Artificial Intelligence

The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many combinatorial problems can be described using interpreted FOL statements and can be mapped into a semantic game. Therefore, learning to play a semantic game perfectly leads to the solution of a specific instance of a combinatorial problem. We adapt the AlphaZero algorithm so that it becomes better at learning to play semantic games that have different characteristics than Go and Chess. We propose a general framework, Persephone, to map the FOL description of a combinatorial problem to a semantic game so that it can be solved through a neural MCTS based reinforcement learning algorithm. Our goal for Persephone is to make it tabula-rasa, mapping a problem stated in interpreted FOL to a solution without human intervention.